All game assets including textures, models, audio, and video are stored online. Unlike many engines, there is no local game asset storage for either the player or the developer. This allows for better team collaboration and helps alleviate storage concerns on older player devices.
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General Asset Information
All assets have a unique ID associated with a single Roblox account and they are automatically submitted to Roblox’s moderation team at the time of upload. Moderation typically only takes a few minutes and your asset will be usable in Roblox Studio once approved. Learn more about asset moderation here.
Images
Images can be uploaded within Studio for use as textures in the 3D world, images for particle effects, or as part of GUIs for menus and interactive objects.
Roblox utilizes images in .png, .jpg, .tga, or .bmp format. The easiest way to upload them is through the Game Explorer window, accessible from the View tab in Roblox Studio.
Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds.
Once the window is open and the game is published, click the Import button at the bottom of the Game Explorer window.
Meshes
A MeshPart
is a physically-simulated object that supports upload of custom meshes in .fbx or .obj format.
Like images, the easiest way to add meshes to your game is via the Game Explorer window. Once the window is open and the place is published, click the Import button and locate your mesh file(s).
Audio
Roblox utilizes audio in .mp3 or .ogg format. To upload custom audio assets for your game, start at the Audio page of the Roblox website.
Models
In Roblox development, the term “model” can refer to any game object, similar to “Prefabs” in Unity. This model mechanism is useful for creating and sharing groups of parts/objects, 3D meshes, scripts, physical contraptions, and more.
Animations
Character animations created via the articles/using animation editor|Animation Editor
can either be saved within the game itself or uploaded to Roblox. For details, see articles/using animation editor|Using the Animation Editor
.
Packages
articles/roblox packages|Packages
let you create object hierarchies once and re-use them in as many games as you’d like. The primary advantage of this workflow is that you can keep packages in sync by updating any copy within any game to the most current version. See the articles/roblox packages|Roblox Packages
article for details.
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Video
Roblox utilizes video in .webm format. Currently, only curated videos made by the community are available through the Toolbox. To understand more, start at the VideoFrame
page. At this time, only two videos may play simultaneously on any player client.