Each race has transformations that scale in level to where they occurred in the Dragonball storyline They Increase your speed and damage, but some research is required on the damage boost side. Transformations require a chat entry somewhat representing the name of it, for example: Super Saiyan - 'SSJ' in chat. Stack in Damage Boosts is how much damage the transform provides on top of your.
- --when you see YOURDRAGONNAME that means type your dragon name and when you see YOURNAMEHERE that mean you have to put your name--
- Surfaces = {'FrontSurface', 'BackSurface', 'TopSurface', 'BottomSurface', 'LeftSurface', 'RightSurface'}
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- selected = false
- Hurt = false
- Deb = true
- Able = true
- Prop = {Damage = 30}
- ToolIcon = '
- MouseIc = '
- MouseDo = '
- Add = {
- Sphere = function(P)
- local m = Instance.new('SpecialMesh',P)
- m.MeshType = 'Sphere'
- return m
- end,
- BF = function(P)
- local bf = Instance.new('BodyForce',P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- BP = function(P)
- local bp = Instance.new('BodyPosition',P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- BG = function(P)
- local bg = Instance.new('BodyGyro',P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end,
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new('SpecialMesh')
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new('Sound')
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- function find(tab, arg)
- local ah = nil
- for i,v in pairs(tab) do
- if v arg then
- ah = v
- end
- end
- return ah
- end
- function getAllParts(from)
- local t = {}
- function getParts(where)
- for i, v in pairs(where:children()) do
- if v:IsA('BasePart') then
- if v.Parent ~= char and v.Parent.Parent ~= char then
- table.insert(t, v)
- end
- end
- getParts(v)
- end
- end
- getParts(workspace)
- return t
- end
- function RayCast(pos1, pos2, maxDist, forward)
- local list = getAllParts(workspace)
- local pos0 = pos1
- for dist = 1, maxDist, forward do
- pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
- for _, v in pairs(list) do
- local pos3 = v.CFrame:pointToObjectSpace(pos0)
- local s = v.Size
- if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide true then
- return pos0, v
- end
- end
- end
- return pos0, nil
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new('Part')
- p.formFactor = 'Custom'
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = 'Smooth'
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new('Weld')
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function ComputePos(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CFrame.new(pos1, pos3)
- end
- function getHumanoid(c)
- local h = nil
- for i,v in pairs(c:children()) do
- if v:IsA('Humanoid') and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- for i,v in pairs(char:children()) do
- if v.Name Modelname or v.Name PetName then
- v:remove()
- end
- end
- torso = char.Torso
- neck = torso.Neck
- hum = char.Humanoid
- Rarm = char['Right Arm']
- Larm = char['Left Arm']
- Rleg = char['Right Leg']
- Lleg = char['Left Leg']
- hc = Instance.new('Humanoid')
- hc.Health = 0
- hc.MaxHealth = 0
- slash = Add.Sound(nil, 'rbxasset://sounds//swordslash.wav', 0.9, 0.8)
- hitsound = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2801263', 0.7, 0.6)
- charge = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2101137', 0.8, 0.65)
- boom = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2691586', 0.8, 0.3)
- smashsound = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2692806', 0.8, 0.35)
- boomboom = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2760979', 1, 0.18)
- function PlaySound(sound, pitch, vol)
- local s = sound:clone()
- if pitch ~= nil then
- if tonumber(pitch) then
- s.Pitch = tonumber(pitch)
- end
- end
- if vol ~= nil then
- if tonumber(vol) then
- s.Volume = tonumber(vol)
- end
- end
- s.Parent = torso
- s.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- s:remove()
- end))
- end
- Mo = Instance.new('Model')
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- HB = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
- HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
- TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80))
- RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
- --handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true)
- Pet = Instance.new('Model')
- Pet.Name = PetName
- petbody = Part(Pet, false, true, 0, 0, MainColor, 3, 2.6, 6, true)
- Add.Sphere(petbody)
- petbody.CFrame = torso.CFrame * CFrame.new(4, 0, 0)
- bodytrim = Part(Pet, false, true, 0, 0, 'Cool yellow', 2.7, 2.4, 5.4, true)
- Add.Sphere(bodytrim)
- Weld(petbody, bodytrim, 0, 0.25, 0, 0, 0, 0)
- neckplace = Part(Pet, false, false, 0, 0, 'Cool yellow', 0.1, 0.1, 0.1, true)
- Weld(petbody, neckplace, 0, -0.2, 2.6, 0, 0, 0)
- Mo.Parent = char
- Pet.Parent = char
- TH.Part1 = handle
- if script.Parent.className ~= 'HopperBin' then
- h = Instance.new('HopperBin',me.Backpack)
- h.Name = Toolname
- h.TextureId = ToolIcon
- script.Parent = h
- end
- bin = script.Parent
- function detach(bool)
- LLW.C0 = CFrame.new(0, 0, 0)
- RLW.C0 = CFrame.new(0, 0, 0)
- LAW.C0 = CFrame.new(0,0,0)
- RAW.C0 = CFrame.new(0, 0, 0)
- if bool then
- LLW.Part1 = nil
- RLW.Part1 = nil
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- end
- function attach()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- end
- function normal()
- neck.C0 = NeckStand
- RAW.C0 = RAWStand
- LAW.C0 = LAWStand
- RLW.C0 = RLWStand
- LLW.C0 = LLWStand
- RAW.C1 = CFrame.new(0, 0.5, 0)
- LAW.C1 = CFrame.new(0, 0.5, 0)
- RLW.C1 = CFrame.new(0, 0.8, 0)
- LLW.C1 = CFrame.new(0, 0.8, 0)
- HW.C0 = HWStand
- end
- function idleanim()
- attach()
- for i = 0, 1, 0.03 do
- RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
- LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
- RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
- LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
- neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
- if selected false or torso.Velocity.magnitude > 2 or Able false then break end
- wait()
- end
- wait()
- for i = 1, 0, -0.02 do
- RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
- LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
- RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
- LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
- neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
- if selected false or torso.Velocity.magnitude > 2 or Able false then break end
- wait()
- end
- normal()
- end
- function runanim()
- RLW.Part1 = nil
- LLW.Part1 = nil
- end
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- if selected and Able true then
- if torso.Velocity.magnitude < 2 then
- --idleanim()
- wait()
- else
- --runanim()
- wait()
- end
- end
- end
- end))
- function selectanim()
- attach()
- if RAWStand nil then
- RAWStand = RAW.C0
- LAWStand = LAW.C0
- RLWStand = RLW.C0
- LLWStand = LLW.C0
- HWStand = HW.C0
- end
- normal()
- end
- function deselanim()
- neck.C0 = necko
- detach(true)
- end
- function select(mouse)
- selectanim()
- selected = true
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- end)
- mouse.Button1Down:connect(function()
- end)
- end
- function deselect(mouse)
- selected = false
- deselanim()
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(deselect)
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